Gearing up for PRODUCTION!
Welcome back, good people!
We don't have much to show in terms of visual stuff this week, but we did get a lot done; we've finished that Game Design Document from last week, as well as our Art bible, Sound bible, and the Technical document. It was mandatory stuff for us, but it matters immensely because: Production is about to start!
From today onward, we're officially on the grind. Thanks to our extensive backlog of tasks, we have a clear outline of every step that awaits us. Our game is alive! Or coming to life, anyway.
We will give you a sneak peak of a few things we've done.
Look at the paddle animation we've got! That'll be you guys:
We helped our programmers in this battle by making a few obstacle blockout models, throwing on some simple textures, and putting them into Unreal Engine so our devs can test out first colission mechanics. We can't wait to see you struggle.
See you all next week!
- The Team
Get [Group22]Paddle Panic
[Group22]Paddle Panic
Fast-paced 2v2 paddle brawl! Button mash, coordinate, dodge obstacles—AND EACH OTHER—just don’t go over the falls!
More posts
- End of sprint 114 days ago
- Fun mechanics, swanky shaders, visual evolution oh my!23 days ago
- Production: Sprint One31 days ago
- Narrowing down with the prototypes45 days ago
- PROTOTYPING PHASE!49 days ago
- Welcome to Paddle Panic! + Unreal Prototype52 days ago
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